Recommend to use Chrome, Firefox, Safari and Microsoft Edge to load 3D PLAYGROUND

Jing Yang

Jing YangJing YangJing Yang

Jing Yang

Jing YangJing YangJing Yang
    杨靖 양정

    I'm Jing Yang

    A third-year Ph.D. student @ the University of Southern California (USC) Vision & Graphics Lab (VGL/ICT) working with Prof. Randal Hill, Yajie Zhao, and Hao Li. 


    My current research interests are Neural Rendering, PBR, Virtual Humans, AI, and ML/DL,

    Github

    Research and Patent

    Working Experience

    Click on logos to check my work.

    The Computational Geometry Algorithms Library

    Social Experience

    Conference/Workshop Attendance

    Click on logos to check my summaries.

    Technology Stack

    Projects

    [USC Game] ARival - AR Battle Field

    Google Summer of Code 2020 [CNRS] - Clipping Plane

    Google Summer of Code 2020 [CNRS] - Clipping Plane

     A-Rival is an Augmented Reality (AR) based 3D online multiplayer card battle game using ARkit. It allows users to view the card battlefield, the decks of each player, and vivid 3D models of the summoned characters in an immersive environment with AR scenes. 

    To Code

    Google Summer of Code 2020 [CNRS] - Clipping Plane

    Google Summer of Code 2020 [CNRS] - Clipping Plane

    Google Summer of Code 2020 [CNRS] - Clipping Plane

    This project makes the CGAL interior structure able to be displayed using OpenGL rendering, where the clipping plane is able to be manipulated and interact with the mesh in real-time so that the outside part could be transparent.


    Checkout the proposal HERE.

    To Code

    Google Summer of Code 2020 [CNRS] - Web Viewer

    Google Summer of Code 2020 [CNRS] - Clipping Plane

    Google Summer of Code 2020 [CNRS] - Web Viewer

    This CGAL project implements a browser-based rendering pipeline using Socket.io and Three.js based on TCP/IP, where the local c++ client sends graphics elements to be rendered to the server backend and hence triggers server frontend to render the graphics element.


    Checkout the proposal HERE.

    To Code

    ICT 2020 [USC] - Depth Fusion

    ICT 2019 [USC] - Spherical Harmonics Lighting

    Google Summer of Code 2020 [CNRS] - Web Viewer

    This project builds from scratch with layout design, layout construction, streaming, camera calibration, and 3D construction as well as running synthetic depth fusion data, which covers a fundamental pipeline of data sampling.

    To Code

    ICT 2019 [USC] - Spherical Harmonics Lighting

    ICT 2019 [USC] - Spherical Harmonics Lighting

    ICT 2019 [USC] - Spherical Harmonics Lighting

    This project implements a simple Graphics Engine and Spherical Harmonics Lighting Estimation using Qt and OpenGL, where the engine consists of cameras, objects, OpenGL widget, and integrated with a material library, a transformation engine, and spherical harmonics lighting engine. 

    To Code

    ICT 2019 [USC] - ARkit Baseline

    ICT 2019 [USC] - Spherical Harmonics Lighting

    ICT 2019 [USC] - Spherical Harmonics Lighting

    This project implements a baseline of how to use and place different objects in the AR scene using ARkit. Also, multiple debugging models including, feature points presentation, detected plane visualization, bounding box visualization, wireframe visualization.

    To Code

    3D Playground

    Visitor Map

    SIGGRAPH Asia 2023 Deadline

    00

    DaysDays

    00

    HrsHours

    00

    MinsMinutes

    00

    SecsSeconds

    Copyright © 2022 Jing Yang - All Rights Reserved.

    • Home

    Can I borrow your cookies

    I personally use cookies to analyze website traffic and optimize your visiting experience. By accepting the use of cookies, your data will be aggregated with all other visitors' data.

    Accept