I defended my Ph.D. @ USC's Vision & Graphics Lab (VGL), advised by Prof. Yajie Zhao, and previously Prof. Hao Li, with Prof. Ram Nevatia and Prof. Michelle Povinelli on my committee. My work draws inspiration from Prof. Paul Debevec's pioneering Light Stage research.
Research: My work focuses on light transport, combining Light Stage data with machine learning to capture real-world material properties for relighting, physically accurate material generation, and neural rendering. I aim to advance realism and accuracy in digital material and light interaction.
Experience: I'm currently working at NVIDIA (Santa Clara HQ, AI4Media). Previously, I interned @ NVIDIA, Dolby Vision, Tiktok AI Lab, and Google, on graphics, vision, open source, and AI. I also founded papercopilot.com, a system for tracking peer review dynamics and talent trajectories in AI / ML. It has attracted 545k users across 200+ countries, over 16.58 million global impressions. and has been featured in Barclays Equity Gilt Study (U.K.), ShoutoutLA (U.S.), SCMP (南华早报, H.K.), 机器之心, 新智元, 量子位, and other media outlets. I’ve also had the chance to share Paper Copilot with NVIDIA CEO Jensen Huang and receive improving feedback.
Community: I serve as a reviewer or program committee member (ICLR, NeurIPS, ICML, AAAI, etc.). Earlier, My volunteer leadership roles at the Olympic/Paralympic Games have been covered by media outlets such as 中国中央电视台 (CCTV-5, CCTV-13), 北京卫视 (BRTV).






Location: Shanghai, China
Location: Guangzhou, China
Location: Guangzhou, China
Sky9 fellowship @ Sundance, Utah.
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