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Jing Yang

Jing YangJing YangJing Yang

Jing Yang

Jing YangJing YangJing Yang
    杨靖 양정

    I'm Jing Yang (Carl)

    A second-year Ph.D. student @ Vision & Graphics Lab (VGL) in Insitute for Creative Technologies (ICT) of the University of Southern California (USC) studying Computer Science and Computer Graphics


    My current research interests are volumetric rendering, neural rendering, digital human and AR-related applications.

    Github

    Education

    3D Playground

    Patent

    U.S. Provisional Application

    Serial No. 63/183,497

    May 3, 2021

    SYSTEMS AND METHODS FOR PHYSICALLY-BASED NEURAL FACE SHADER VIA VOLUMETRIC LIGHTMAPS 

    Research

    Please to go # My Publication section for my work

    Working Experience

    Click on logos to check my work.

    The Computational Geometry Algorithms Library

    Conference Attendance

    Click on logos to check my summaries.

    Technology Stack

    Projects

    [USC Game] ARival - AR Battle Field

    Google Summer of Code 2020 [CNRS] - Clipping Plane

    Google Summer of Code 2020 [CNRS] - Clipping Plane

     A-Rival is an Augmented Reality (AR) based 3D online multiplayer card battle game using ARkit. It allows users to view the card battlefield, the decks of each player, and vivid 3D models of the summoned characters in an immersive environment with AR scenes. 

    To Code

    Google Summer of Code 2020 [CNRS] - Clipping Plane

    Google Summer of Code 2020 [CNRS] - Clipping Plane

    Google Summer of Code 2020 [CNRS] - Clipping Plane

    This project makes the CGAL interior structure able to be displayed using OpenGL rendering, where the clipping plane is able to be manipulated and interact with the mesh in real-time so that the outside part could be transparent.


    Checkout the proposal HERE.

    To Code

    Google Summer of Code 2020 [CNRS] - Web Viewer

    Google Summer of Code 2020 [CNRS] - Clipping Plane

    Google Summer of Code 2020 [CNRS] - Web Viewer

    This CGAL project implements a browser-based rendering pipeline using Socket.io and Three.js based on TCP/IP, where the local c++ client sends graphics elements to be rendered to the server backend and hence triggers server frontend to render the graphics element.


    Checkout the proposal HERE.

    To Code

    ICT 2020 [USC] - Depth Fusion

    ICT 2019 [USC] - Spherical Harmonics Lighting

    Google Summer of Code 2020 [CNRS] - Web Viewer

    This project builds from scratch with layout design, layout construction, streaming, camera calibration, and 3D construction as well as running synthetic depth fusion data, which covers a fundamental pipeline of data sampling.

    To Code

    ICT 2019 [USC] - Spherical Harmonics Lighting

    ICT 2019 [USC] - Spherical Harmonics Lighting

    ICT 2019 [USC] - Spherical Harmonics Lighting

    This project implements a simple Graphics Engine and Spherical Harmonics Lighting Estimation using Qt and OpenGL, where the engine consists of cameras, objects, OpenGL widget, and integrated with a material library, a transformation engine, and spherical harmonics lighting engine. 

    To Code

    ICT 2019 [USC] - ARkit Baseline

    ICT 2019 [USC] - Spherical Harmonics Lighting

    ICT 2019 [USC] - Spherical Harmonics Lighting

    This project implements a baseline of how to use and place different objects in the AR scene using ARkit. Also, multiple debugging models including, feature points presentation, detected plane visualization, bounding box visualization, wireframe visualization.

    To Code

    BIBE 2017 - A Feature Preserved Mesh Subdivision Framework for Biomedia Mesh

    BIBE 2017 - A Feature Preserved Mesh Subdivision Framework for Biomedia Mesh

    BIBE 2017 - A Feature Preserved Mesh Subdivision Framework for Biomedia Mesh

    We propose a feature preserved mesh subdivision framework, which generates a visually sensitive and a more precise result compared with commonly used subdivision methods, to preserve edge and vertex geometrical features of biomedical data.

    To Code

    Schoolwork

    Course Taken

    Ph.D. & Master @ USC

    Fall 2021: CSCI 631

    Prof. Aleksandra Korolova

    Privacy in the World of Big Data

    Fall 2021: CSCI 670

    Prof. Shanghua Teng

    Advanced Analysis of Algorithms

    Spring 2021: CSCI 698

    Prof. Cyrus Shahabi

    Practicum in Teaching Computer Science

    Spring 2021: CSCI 697

    Prof. Cyrus Shahabi

    Seminar in Computer Science Research

    Spring 2021: CSCI 520

    Prof. Jernej Barbic

    Computer Animation and Simulation

    Fall 2020: CSCI 677

    Prof. Ram Nevatia

    Advanced Computer Vision

    Fall 2020: CSCI 526

    Prof. Mike Zyda

    Advanced Mobile Devices and Game Consoles

    Spring 2020: CSCI 571

    Prof. Macro Papa

    Web Technologies

    Fall 2019: CSCI 580

    Prof. Ulrich Neumann

    3D Graphics and Rendering

    Fall 2019: CSCI 561

    Prof. Laurent Itti

    Foundations of Artificial Intelligence

    Spring 2019: CSCI 570

    Prof. Shahriar Shamsian

    Analysis of Algorithms

    Spring 2019: CSCI 576

    Prof. Parag Havaldar

    Multimedia Systems Design


    Teaching Assistant

    Ph.D. @ USC

    Fall 2021: CSCI 526

    Prof. Mike Zyda

    Advanced Mobile Devices and Game Consoles

    Spring 2021: CSCI 526

    Prof. Mike Zyda

    Advanced Mobile Devices and Game Consoles

    Details can be found at classes.usc.edu

    Realworld Experience

    Curriculum Vitae

    Updated on 10/2021

    Download PDF

    Contact

    Jing Yang

    12015 E Waterfront Dr, Los Angeles, CA 90094

    jingyang.carl.work@gmail.com

     Copyright © 2022 Jing Yang - All Rights Reserved.

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