A third-year Ph.D. student @ USC's Vision & Graphics Lab (VGL) working with Prof. Yajie Zhao, Hao Li, and Randal Hill. Drawing inspiration from the pioneering Paul Debevec, our research adjunct professor, I'm delving into Neural Rendering/Relighting, PBR, Virtual Humans, AIGC.
In this work, we introduce the Light Sampling Fields to capture the details within the light transport to enable high-fidelity physically based neural rendering.
A-Rival is an Augmented Reality (AR) based 3D online multiplayer card battle game using ARkit. It allows users to view the card battlefield, the decks of each player, and vivid 3D models of the summoned characters in an immersive environment with AR scenes.
This project builds from scratch with layout design, layout construction, streaming, camera calibration, and 3D construction as well as running synthetic depth fusion data, which covers a fundamental pipeline of data sampling.
This project implements a simple Graphics Engine and Spherical Harmonics Lighting Estimation using Qt and OpenGL, where the engine consists of cameras, objects, OpenGL widget, and integrated with a material library, a transformation engine, and spherical harmonics lighting engine.
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