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Jing Yang

Jing YangJing YangJing Yang

Jing Yang

Jing YangJing YangJing Yang
    杨靖 양정

    I'm Jing Yang

    A third-year Ph.D. student @ USC's Vision & Graphics Lab (VGL) working with Prof. Yajie Zhao, Hao Li, and Randal Hill.  Drawing inspiration from the pioneering Paul Debevec, our research adjunct professor, I'm delving into Neural Rendering/Relighting, PBR, Virtual Humans, AIGC. 

    Github

    Research and Patent

    Working Experience

    Click on logos to check my work.

    The Computational Geometry Algorithms Library

    Social Experience

    Conference/Workshop Attendance

    Technology Stack

    Projects

    [ICLR 2023] Light Sampling Field and BRDF Representation for Physically-based Neural Rendering

    [ICLR 2023] Light Sampling Field and BRDF Representation for Physically-based Neural Rendering

    [ICLR 2023] Light Sampling Field and BRDF Representation for Physically-based Neural Rendering

    In this work, we introduce the Light Sampling Fields to capture the details within the light transport to enable high-fidelity physically based neural rendering.

    Find out more

    [USC Game] ARival - AR Battle Field

    [ICLR 2023] Light Sampling Field and BRDF Representation for Physically-based Neural Rendering

    [ICLR 2023] Light Sampling Field and BRDF Representation for Physically-based Neural Rendering

     A-Rival is an Augmented Reality (AR) based 3D online multiplayer card battle game using ARkit. It allows users to view the card battlefield, the decks of each player, and vivid 3D models of the summoned characters in an immersive environment with AR scenes. 

    To Code

    Google Summer of Code 2020 [CNRS] - Clipping Plane

    [ICLR 2023] Light Sampling Field and BRDF Representation for Physically-based Neural Rendering

    Google Summer of Code 2020 [CNRS] - Clipping Plane

    This project makes the CGAL interior structure able to be displayed using OpenGL rendering, where the clipping plane is able to be manipulated and interact with the mesh in real-time so that the outside part could be transparent.


    Checkout the proposal HERE.

    To Code

    Google Summer of Code 2020 [CNRS] - Web Viewer

    Google Summer of Code 2020 [CNRS] - Web Viewer

    Google Summer of Code 2020 [CNRS] - Clipping Plane

    This CGAL project implements a browser-based rendering pipeline using Socket.io and Three.js based on TCP/IP, where the local c++ client sends graphics elements to be rendered to the server backend and hence triggers server frontend to render the graphics element.


    Checkout the proposal HERE.

    To Code

    ICT 2020 [USC] - Depth Fusion

    Google Summer of Code 2020 [CNRS] - Web Viewer

    ICT 2019 [USC] - Spherical Harmonics Lighting

    This project builds from scratch with layout design, layout construction, streaming, camera calibration, and 3D construction as well as running synthetic depth fusion data, which covers a fundamental pipeline of data sampling.

    To Code

    ICT 2019 [USC] - Spherical Harmonics Lighting

    Google Summer of Code 2020 [CNRS] - Web Viewer

    ICT 2019 [USC] - Spherical Harmonics Lighting

    This project implements a simple Graphics Engine and Spherical Harmonics Lighting Estimation using Qt and OpenGL, where the engine consists of cameras, objects, OpenGL widget, and integrated with a material library, a transformation engine, and spherical harmonics lighting engine. 

    To Code

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